Theif

Thief (preview)     

For the majority of gamers, the cult classic series of stealth action games Thief does not need any introduction. In the age of first-person shooters such as Doom and Quake, where the preferred way of play was to shoot, blast and frag your way through the endless hordes of enemies, Thief first time introduced strategy, avoidance tactics, sneaking and stealth as an alternative way to overcome adversaries.

 

Thief all but defined the entirely new genre of stealth action games, thus ushering several other extremely successful franchises in this category like Hitman, Tom Clancy’s Splinter Cell, Dishonored and most importantly Assassin’s Creed, which became a classic stealth action game on its own right, but which owes more than its fair share to the granddad of all stealth games – Thief.

 

It has been 10 long years since the last entry in the series, Thief: Deadly Shadows hit the shelves of game stores (yes, it was so far back that you actually had to get off your arse and walk down to a local Virgin Megastore for the physical boxed copy of the game, rather than downloading it via Steam in the comfort of your home, while sipping beer and putting on pounds), but the long wait is now over.

 

The fourth instalment of the series (though the developer Eidos Montreal insists that “the game is not another sequel, but rather a complete reboot of the Thief series”) is called simply Thief and is released worldwide on the last days of February 2014.

 

As in the previous games of the series, you take on the iconic role of Garrett, the Master Thief. Under the cover of shadows, equipped with the obligatory blackjack, foldable bow and a grappling claw for scaling buildings, you can freely choose your preferred path through the dark alleys and corridors, underground passages and rooftops of the City.

You will use strategy and intuition to decide how to best approach and overcome each challenge, you will use your pickpocketing skills to steal from the rich and prosperous, and perhaps, just perhaps, help less fortunate and repressed inhabitants of the City.

 

“We’re handling a precious gemstone with Thief. Fans remember the original games very fondly and we want to preserve that essence ­ which we have excellent experience of doing at Eidos Montreal ­ while also introducing Thief to a brand new next-generation audience. Our goal is to deliver the fantasy of being Garrett, the Master Thief, and we’re building this game around that core experience.” Stephane D’Astous, General Manager, Eidos Montreal

18/02/2014