Flying Car is here at last

Aeromobil 2.5 is a first fully functioning 'flying car' that makes use of existing infrastructure created for automobiles and planes.
While there were other concept flying cars before, like the Moller Skycar M400, so far these were little more than small aircraft and none of them ever achieved free flight out of ground.

Return of Virtual Reality

If everything goes according to plan, year 2016 will be very likely the year when Virtual Reality makes comeback in the shape of Oculus Rift headset.
According to Oculus VR, the company behind the headset, more than 40,000 (!) developer kits have been sold so far.

  • Watchmen for the 2017’s American

    Alan Moore and Dave Gibbons’s timeless and critically acclaimed comic book masterpiece Watchmen is considered by many reviewers to be one of the most significant works of 20th century literature.

    But is there anything practical what we can learn from this seminal graphic novel? Anything useful that can be applied to our life, and is relevant to our present situation? - asks Paolo Bicchieri.

  • Who are you calling a Glasshole ?!?

    Google withdrew their flagship product Google Glass amidst concern about the implications of their smart glasses in relation to privacy breach, copyright infringement and, not least, aesthetic appearances of their wearers, who quickly earned the nickname ‘glassholes’.

    Google will stop taking orders for the product but it says it will continue to support companies that are using Google Glass. The firm insists it is still committed to launching the smart glasses as a consumer product at some unspecified time in the future.

  • Facebook buys Oculus VR

    On 25th March 2014, Mark Zuckerberg announced via his Facebook profile that Facebook will be acquiring Oculus VR, a Californian start-up which specialises in virtual reality headsets, for $2 billion.

    The timing could not be better, as this news came just after we have published our featured article Return of Virtual Reality and only strengthens our conviction that 2014 will be a big year for VR.

  • Microsoft works on VR headset for Xbox

    Codenamed Kinect Shades, the headset will be designed to work with Microsoft's Xbox One video game console. Next to nothing is known about the project and it is likely in the early stages of development.

    Microsoft came, after Oculus/Facebook and Sony, last to the party, so the announcement is likely driven by paranoia and fear that Microsoft will miss out on a major technological breakthrough.

  • Sony unveils VR headset for PS4

    Not to be outdone by Oculus VR, Sony unveiled its own virtual reality headset for PlayStation 4. Codenamed Project Morpheus, it is designed to fully function with Sony's PlayStation 4 console.

    Shuhei Yoshida, president of Sony Worldwide Studios, unveiled the headset at the developers conference in San Francisco. Sony's VR headset is currently only in a prototype stage and is scheduled for consumer release in 2015.

  • Oculus Rift Development Kit 2 released

    Clever folks from Oculus VR do not rest on their laurels and announced the upcoming Oculus Rift Development Kit 2 (DK2) featuring a low-persistence OLED display and low-latency positional head tracking system.

    The DK2, which also features the new 1920×1080 (960×1080 per-eye) high-definition resolution, sells for $350 and is scheduled to start shipping in July 2014. The highly anticipated consumer version is expected to become available in late 2014 or early 2015.

  • 1 million milestone for PS4 in UK

    Sony has confirmed that it has sold more than one million PlayStation 4 gaming consoles in the UK since it went on sale on 29 November 2013. The milestone was announced by Sony UK boss, Fergal Gara.

    Sony UK managing director also said that Sony has sold more than 10 million PS4 units worldwide to date, with sales boosted by the release of the unique Glacier White PlayStation 4 / Destiny bundle. Gara also added that there should be no shortage of the consoles in the run up to this year’s Christmas, as was the case soon after launch last year.

  • Microsoft buys Minecraft

    On 15 September 2014, Microsoft announced an all-cash deal worth an estimated $2.5 billion, to acquire the Minecraft’s developer Mojang, granting the company ownership of the game's intellectual property.

    Markus Persson has put his foot in his mouth by saying about the late acquisition of Oculus VR by Facebook on his Twitter account: “Facebook creeps me out. There's nothing about their history that makes me trust them”. Now he has done the same. Obviously, $2.5 billion was enough to ease his aversion to corporate behemoths.

  • The state of comic book stores in the US

    Comic book shops are more than mere retailers of graphic novels and related products. They are the last bastions of the local community, places where like-minded people can meet, chat and socialise.

    But, in this age of e-books, digital publications and extensive, not always legal, online back-catalogues, can comics survive in their old-fashioned printed form? Paolo Bicchieri investigates.

  • Nintendo releases new flagship console

    The Nintendo Switch, the seventh major video game console from Nintendo, has been released worldwide on 3 March 2017. The Switch’s most distinguishable feature are the Joy-Con wireless controllers that can either attach to both sides of the console, transform to a gamepad, or be used individually like a remote.

    Despite some initial reports of hardware issues, after its first weekend of release Nintendo reported that the Switch is the fastest-selling console in the company’s history, with strong sales at home in Japan, as well as in North America and Europe.